If there is a function here, you should prefer it over initializing things yourself. For example, AssetsManager helps manage loading multiple files and their dependencies and AssetHelper/ BundleHelper contains many useful miscellaneous methods. The Extra namespace contains classes and extension methods that aren't in the original library.Because of that, there are usually two ways to do something. The original api design and file formats (class package) comes from UABE's C++ AssetsTools library, but it has been rewritten in C# with many added helper functions. This is a library for reading and writing unity assets files and bundle files. Reading asset paths from resources.assets and bundles. Bundle creator (create assets/bundle files).If you're trying to use AT2 and having issues on newer engine games, you might want to try AT3. Rework progress is ongoing on the upd21-with-inst branch. AssetsTools.NET v3 is currently in progress! net library for reading and modifying unity assets and bundles based off of the AssetsTools library from UABE.
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